Nine years ago, top international spies Gregorio and Ingrid Cortez traded the excitement of espionage for the adventure of parenthood. But when they're called out on a secret mission, the Cortezes are separated from their family and kidnapped by the evil Fegan Floop. Fortunately, there are two people who possess the skills and know-how to reunite the family: Carmen and Juni Cortez, their kids.
Spy Kids 2:
Carmen and Juni are now official OSS agents, in the midst of another crisis situation: They have to reclaim to the powerful Transmooker Device from the clutches of those who might try to use it to permanently disable energy on Earth. Their quest leads them to the tropical lair of Romero, an unhinged scientist who retreated into seclusion after a daring experiment backfired on him -- as well as on a whole breed of mutant creatures. As if finding the Transmooker weren't enough, Carmen and Juni have to contend with another set of mini-spies, Gary and Gerti Giggles, who are eager to one-up the world's most-respected spy kids.
Spy Kids 3:
Secret agents Juni and Carmen Cortez set out on their most mind-blowing mission yet: a journey inside the virtual reality world of a 3-D video game where awe-inspiring graphics and creatures come dangerously to life. As they face escalating challenges through increasingly difficult levels of the game, the Spy Kids must rely on humor, high-tech gadgets, and the bonds of family in order to stop a power-hungry villain set on controlling the youth of the world.